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Table 2 Descriptive statistics for perceptions on gamification

From: Gamification of graduate medical education in an emergency medicine residency program

 

Competition drives performance in a gamified curriculum model

I expanded my knowledge as a result of the gamified curriculum model

Gamification should be continued and increased in the future

I prefer to work in groups rather than solo when learning new materials

I prefer interactive learning (e.g., questions or games) rather than traditional methods (e.g., reading text or watching videos/lectures)

Mean

4.6

4.2

4.7

4.1

4.4

Median

5

4

5

4

5

Mode

5

4

5

5

5

IQR

1 (4, 5)

1 (4, 5)

0.75 (4.25, 5)

2 (3.5)

1 (4, 5)

  1. 1 strongly disagree, 2 disagree, 3 neutral, 4 agree, 5 strongly agree